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Empires-4x
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Devlog
Devlog #8: Narrowing the Focus, Strengthening the Game
December 01, 2025
by
YodasWs
I’m narrowing the scope of Empires 4x Roman Logistics Tycoon to focus on the Expand and Exploit pillars, shifting toward a tycoon-style game set in the peaceful provinces of the Pax Romana. By remov...
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Devlog #7: Refactoring, Rebuilding, and Reclaiming Momentum
November 20, 2025
by
YodasWs
🛠️ The Great Refactoring Continues It’s been a little over two weeks since my last devlog post—and what a stretch it’s been. I dove headfirst into a major architectural refactor of the Empi...
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Devlog #6: The Great Refactor
October 31, 2025
by
YodasWs
🔧 Devlog 6: Refactoring for a Stronger Game Hey folks! I'm heads-down refactoring the codebase — breaking up the monolithic code base for clean ESModules, embracing functional programming, and la...
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Devlog #5: Redesign Goal for Main UI
October 19, 2025
by
YodasWs
🎯 Replacing the Popup Menu with a Side Panel + Action Bar Hey everyone! I’m working on a major UI update for the game. Currently, unit actions are handled through a popup menu, but I’m aiming t...
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New Player Controls & a Huge Thanks to Our Contributors!
October 18, 2025
by
YodasWs
I am incredibly excited to share that we have two new player features, all thanks to some fantastic contributions from the community. These additions will make the prototype feel much smoother and mor...
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Devlog #4: Movement Fixed! Plus, Better Tile Info
October 06, 2025
by
YodasWs
#Big fix, #Devlog
Great news! Today was all about squashing bugs to make the game feel smoother and more reliable. The biggest fix was for unit movement, now actually moving to where you point them. I also added a disp...
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Introducing the Empires-4x Open Development Hub!
September 30, 2025
by
YodasWs
I'm excited to officially announce the launch of our open development project for Empires-4x . After making some progress as a solo developer, I've decided to open up the project to the community to a...
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Devlog #3: A Growing Populace for Roman Britannia!
September 21, 2025
by
YodasWs
I’ve just added images for the four core units that drive your empire forward: 👨 🌾 Farmer – Tending crops in the misty fields of Britannia, feeding cities with grain and grit. 🐑 Rancher...
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Devlog #2: Sowing the Seeds of Empire
September 17, 2025
by
YodasWs
The fields of Roman Britain are stirring—Empires-4x has officially planted its roots! The core game loop is now live: Workers build Farms, Farms produce Food, and Food fuels your rise to power throu...
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Devlog #1: Laying the Foundations
September 15, 2025
by
YodasWs
While many games focus on the battlefields of Roman conquest, ours is about the true engine of the empire: the economy. In Empires-4x, you'll build the supply lines that turn a conquered province into...
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