Devlog #7: Refactoring, Rebuilding, and Reclaiming Momentum
🛠️ The Great Refactoring Continues
It’s been a little over two weeks since my last devlog post—and what a stretch it’s been. I dove headfirst into a major architectural refactor of the Empires prototype, and while it temporarily broke a lot of core functionality, the process has been both challenging and deeply rewarding.
I’ll be merging this work back into the public prototype soon, once I finish a few final touches and polish the dev experience. Thanks to everyone who’s been following along, and to those who’ve offered feedback and encouragement. This refactor was a leap, but it’s brought the project closer to the vision I’ve had all along.
Check out the prototype and leave your comments below.
Empires-4x
Tame the wild frontier, expand your empire of farms and ranches, ship goods to Londinium for profit.
More posts
- Devlog #8: Narrowing the Focus, Strengthening the Game16 hours ago
- Devlog #6: The Great Refactor30 days ago
- Devlog #5: Redesign Goal for Main UI42 days ago
- New Player Controls & a Huge Thanks to Our Contributors!44 days ago
- Devlog #4: Movement Fixed! Plus, Better Tile Info56 days ago
- Introducing the Empires-4x Open Development Hub!61 days ago
- Devlog #3: A Growing Populace for Roman Britannia!70 days ago
- Devlog #2: Sowing the Seeds of Empire74 days ago
- Devlog #1: Laying the Foundations77 days ago
Leave a comment
Log in with itch.io to leave a comment.