Devlog #5: Redesign Goal for Main UI


🎯 Replacing the Popup Menu with a Side Panel + Action Bar

Hey everyone! I’m working on a major UI update for the game. Currently, unit actions are handled through a popup menu, but I’m aiming to replace that with a more intuitive and immersive layout:

  • 🧭 Side Panel: When a hex is selected, a panel will appear listing all units on that tile (e.g., 2 homesteaders and a rancher), and here the user can click one to activate it.
  • ⚔️ Bottom Action Bar: A fixed bar will display context-sensitive buttons like Move, Attack, Build, Fortify, and Pass—streamlining gameplay and reducing clicks.

This shift should improve clarity, reduce UI clutter, and make multi-unit management more fluid. I’ve mocked up the new layout and would love your thoughts on usability, layout, and any edge cases I should consider.

UI Mockup of the main game screen showing a side panel listing the units and a bar of action buttons at the bottom of the screen

Feedback is appreciated! You can comment here or on GitHub.

Leave a comment

Log in with itch.io to leave a comment.