Devlog #5: Redesign Goal for Main UI
Empires-4x » Devlog
🎯 Replacing the Popup Menu with a Side Panel + Action Bar
Hey everyone! I’m working on a major UI update for the game. Currently, unit actions are handled through a popup menu, but I’m aiming to replace that with a more intuitive and immersive layout:
- 🧭 Side Panel: When a hex is selected, a panel will appear listing all units on that tile (e.g., 2 homesteaders and a rancher), and here the user can click one to activate it.
- ⚔️ Bottom Action Bar: A fixed bar will display context-sensitive buttons like Move, Attack, Build, Fortify, and Pass—streamlining gameplay and reducing clicks.
This shift should improve clarity, reduce UI clutter, and make multi-unit management more fluid. I’ve mocked up the new layout and would love your thoughts on usability, layout, and any edge cases I should consider.
Feedback is appreciated! You can comment here or on GitHub.
Empires-4x
Tame the wild frontier, expand your empire of farms and ranches, ship goods to Londinium for profit.
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