Devlog #6: The Great Refactor


🔧 Devlog 6: Refactoring for a Stronger Game

Hey folks! I'm heads-down refactoring the codebase — breaking up the monolithic code base for clean ESModules, embracing functional programming, and laying the groundwork for unit and integration tests. It’s all behind-the-scenes work, but it’s crucial for making the game more stable, scalable, and contributor-friendly.

Curious about the nitty-gritty? Read the full devlog on my site for a deeper dive into the technical overhaul — and while you’re there, give the prototype a spin. Let me know what you think in the comment here!

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