Devlog #6: The Great Refactor
Empires-4x » Devlog
🔧 Devlog 6: Refactoring for a Stronger Game
Hey folks! I'm heads-down refactoring the codebase — breaking up the monolithic code base for clean ESModules, embracing functional programming, and laying the groundwork for unit and integration tests. It’s all behind-the-scenes work, but it’s crucial for making the game more stable, scalable, and contributor-friendly.
Curious about the nitty-gritty? Read the full devlog on my site for a deeper dive into the technical overhaul — and while you’re there, give the prototype a spin. Let me know what you think in the comment here!
Empires-4x
Tame the wild frontier, expand your empire of farms and ranches, ship goods to Londinium for profit.
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- New Player Controls & a Huge Thanks to Our Contributors!44 days ago
- Devlog #4: Movement Fixed! Plus, Better Tile Info56 days ago
- Introducing the Empires-4x Open Development Hub!61 days ago
- Devlog #3: A Growing Populace for Roman Britannia!70 days ago
- Devlog #2: Sowing the Seeds of Empire74 days ago
- Devlog #1: Laying the Foundations77 days ago
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