Devlog #4: Movement Fixed! Plus, Better Tile Info
Great news! Today was all about squashing bugs to make the game feel smoother and more reliable. The biggest fix was for unit movement, now actually moving to where you point them. I also added a display of the Laborers to the UI's tile view .
Check out the latest build on the game's website and let me know what you think below or in the GitHub Discussions!
Samnite Supply Lines — A Latent Hegemony™ Project
Expand your empire of farms and meet the growing demands of Rome in a time of war.
| Status | Prototype |
| Author | YodasWs |
| Genre | Puzzle, Strategy |
| Tags | 2D, Farming, Hex Based, Historical, Indie, Management, Singleplayer, Turn-based, Tycoon |
| Languages | English |
More posts
- Devlog #9: Scope Shift & New Direction56 minutes ago
- Devlog #8: Narrowing the Focus, Strengthening the Game20 days ago
- Devlog #7: Refactoring, Rebuilding, and Reclaiming Momentum31 days ago
- Devlog #6: The Great Refactor50 days ago
- Devlog #5: Redesign Goal for Main UI62 days ago
- New Player Controls & a Huge Thanks to Our Contributors!64 days ago
- Introducing the Empires-4x Open Development Hub!81 days ago
- Devlog #3: A Growing Populace for Roman Britannia!90 days ago
- Devlog #2: Sowing the Seeds of Empire94 days ago
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