Devlog #8: Narrowing the Focus, Strengthening the Game
I’m narrowing the scope of Empires 4x Roman Logistics Tycoon to focus on the Expand and Exploit pillars, shifting toward a tycoon-style game set in the peaceful provinces of the Pax Romana. By removing combat, I can deliver a polished final release sooner, while keeping the frontier 4X vision alive for a future sequel.
👉 Read the full devlog here.
Samnite Supply Lines — A Latent Hegemony™ Project
Expand your empire of farms and meet the growing demands of Rome in a time of war.
| Status | Prototype |
| Author | YodasWs |
| Genre | Puzzle, Strategy |
| Tags | 2D, Farming, Hex Based, Historical, Indie, Management, Singleplayer, Turn-based, Tycoon |
| Languages | English |
More posts
- Devlog #9: Scope Shift & New Direction1 day ago
- Devlog #7: Refactoring, Rebuilding, and Reclaiming Momentum33 days ago
- Devlog #6: The Great Refactor52 days ago
- Devlog #5: Redesign Goal for Main UI64 days ago
- New Player Controls & a Huge Thanks to Our Contributors!66 days ago
- Devlog #4: Movement Fixed! Plus, Better Tile Info78 days ago
- Introducing the Empires-4x Open Development Hub!83 days ago
- Devlog #3: A Growing Populace for Roman Britannia!92 days ago
- Devlog #2: Sowing the Seeds of Empire96 days ago
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