Devlog #5: Redesign Goal for Main UI
🎯 Replacing the Popup Menu with a Side Panel + Action Bar
Hey everyone! I’m working on a major UI update for the game. Currently, unit actions are handled through a popup menu, but I’m aiming to replace that with a more intuitive and immersive layout:
- đź§ Side Panel: When a hex is selected, a panel will appear listing all units on that tile (e.g., 2 homesteaders and a rancher), and here the user can click one to activate it.
- ⚔️ Bottom Action Bar: A fixed bar will display context-sensitive buttons like Move, Attack, Build, Fortify, and Pass—streamlining gameplay and reducing clicks.
This shift should improve clarity, reduce UI clutter, and make multi-unit management more fluid. I’ve mocked up the new layout and would love your thoughts on usability, layout, and any edge cases I should consider.
Feedback is appreciated! You can comment here or on GitHub.
Samnite Supply Lines — A Latent Hegemony™ Project
Expand your empire of farms and meet the growing demands of Rome in a time of war.
| Status | Prototype |
| Author | YodasWs |
| Genre | Puzzle, Strategy |
| Tags | 2D, Farming, Hex Based, Historical, Indie, Management, Singleplayer, Turn-based, Tycoon |
| Languages | English |
More posts
- Devlog #9: Scope Shift & New Direction8 hours ago
- Devlog #8: Narrowing the Focus, Strengthening the Game20 days ago
- Devlog #7: Refactoring, Rebuilding, and Reclaiming Momentum31 days ago
- Devlog #6: The Great Refactor51 days ago
- New Player Controls & a Huge Thanks to Our Contributors!64 days ago
- Devlog #4: Movement Fixed! Plus, Better Tile Info76 days ago
- Introducing the Empires-4x Open Development Hub!82 days ago
- Devlog #3: A Growing Populace for Roman Britannia!91 days ago
- Devlog #2: Sowing the Seeds of Empire95 days ago
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