Devlog #6: The Great Refactor
Roman Logistics Tycoon » Devlog
🔧 Devlog 6: Refactoring for a Stronger Game
Hey folks! I'm heads-down refactoring the codebase — breaking up the monolithic code base for clean ESModules, embracing functional programming, and laying the groundwork for unit and integration tests. It’s all behind-the-scenes work, but it’s crucial for making the game more stable, scalable, and contributor-friendly.
Curious about the nitty-gritty? Read the full devlog on my site for a deeper dive into the technical overhaul — and while you’re there, give the prototype a spin. Let me know what you think in the comment here!
Roman Logistics Tycoon
Help secure the homeland, expand your empire of farms, and meet the growing demands of Rome in a time of war.
| Status | Prototype |
| Author | YodasWs |
| Genre | Puzzle, Strategy |
| Tags | 2D, Farming, Hex Based, Historical, Indie, Management, Singleplayer, Turn-based, Tycoon |
| Languages | English |
More posts
- Devlog #8: Narrowing the Focus, Strengthening the Game20 days ago
- Devlog #7: Refactoring, Rebuilding, and Reclaiming Momentum31 days ago
- Devlog #5: Redesign Goal for Main UI62 days ago
- New Player Controls & a Huge Thanks to Our Contributors!64 days ago
- Devlog #4: Movement Fixed! Plus, Better Tile Info76 days ago
- Introducing the Empires-4x Open Development Hub!81 days ago
- Devlog #3: A Growing Populace for Roman Britannia!90 days ago
- Devlog #2: Sowing the Seeds of Empire94 days ago
- Devlog #1: Laying the Foundations96 days ago
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