Devlog #1: Laying the Foundations
While many games focus on the battlefields of Roman conquest, ours is about the true engine of the empire: the economy. In Empires-4x, you'll build the supply lines that turn a conquered province into a thriving part of the Roman world.
Your goal is to tame this wild frontier: connect farms and ranches to markets, defend against traveling marauders, and build roads to supply Londinium and the Roman Empire.
I'm currently building the core game loop, building the farms and collecting the food to feed your workers and ship the surplus to Londinium for profit. More challenges and depth of play is planned to follow.
You can see the early-stage prototype now.
Follow along as I build out this game. And you can contribute your own art and code through my GitHub page.
—Sam Grundman
Roman Logistics Tycoon
Help secure the homeland, expand your empire of farms, and meet the growing demands of Rome in a time of war.
| Status | Prototype |
| Author | YodasWs |
| Genre | Puzzle, Strategy |
| Tags | 2D, Farming, Hex Based, Historical, Indie, Management, Singleplayer, Turn-based, Tycoon |
| Languages | English |
More posts
- Devlog #8: Narrowing the Focus, Strengthening the Game20 days ago
- Devlog #7: Refactoring, Rebuilding, and Reclaiming Momentum31 days ago
- Devlog #6: The Great Refactor50 days ago
- Devlog #5: Redesign Goal for Main UI62 days ago
- New Player Controls & a Huge Thanks to Our Contributors!64 days ago
- Devlog #4: Movement Fixed! Plus, Better Tile Info76 days ago
- Introducing the Empires-4x Open Development Hub!81 days ago
- Devlog #3: A Growing Populace for Roman Britannia!90 days ago
- Devlog #2: Sowing the Seeds of Empire94 days ago
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