Devlog #5: Redesign Goal for Main UI
Roman Logistics Tycoon » Devlog
🎯 Replacing the Popup Menu with a Side Panel + Action Bar
Hey everyone! I’m working on a major UI update for the game. Currently, unit actions are handled through a popup menu, but I’m aiming to replace that with a more intuitive and immersive layout:
- 🧭 Side Panel: When a hex is selected, a panel will appear listing all units on that tile (e.g., 2 homesteaders and a rancher), and here the user can click one to activate it.
- ⚔️ Bottom Action Bar: A fixed bar will display context-sensitive buttons like Move, Attack, Build, Fortify, and Pass—streamlining gameplay and reducing clicks.
This shift should improve clarity, reduce UI clutter, and make multi-unit management more fluid. I’ve mocked up the new layout and would love your thoughts on usability, layout, and any edge cases I should consider.
Feedback is appreciated! You can comment here or on GitHub.
Roman Logistics Tycoon
Help secure the homeland, expand your empire of farms, and meet the growing demands of Rome in a time of war.
| Status | Prototype |
| Author | YodasWs |
| Genre | Puzzle, Strategy |
| Tags | 2D, Farming, Hex Based, Historical, Indie, Management, Singleplayer, Turn-based, Tycoon |
| Languages | English |
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- Devlog #3: A Growing Populace for Roman Britannia!90 days ago
- Devlog #2: Sowing the Seeds of Empire94 days ago
- Devlog #1: Laying the Foundations96 days ago
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